StarCraft Fine Art Print Collection
Blizzard has made a point of creating visually striking games, working to ensure the unique look of each world, giving each brand its own distinct artistic voice. StarCraft’s science-fiction universe is Blizzard’s take on the classic space opera, delivering a cosmic-scale story fraught with war and deception.
StarCraft’s creative team created some of Blizzard’s most memorable heroes and creatures: a dashing rogue of a leading man, a tragic heroine, an elusive and shadowy alien sage, and a lot of creepy xenomorphs. StarCraft’s team took their love from science fiction and made it all their own. They created three distinct races, each with unique stories and art styles. The Terrans are not the classic spacefaring boy scouts. They’re more akin to the outlaws of the Old West, except in power armor and packing gauss rifles. For the Protoss, the team took the typical “intelligent gray-skinned extraterrestrials” that have dominated science-fiction movies and suited them up in gleaming plate mail and psionic war blades. When the Protoss come to your planet, they’re not bringing messages of intergalactic peace—they smash your planet into intergalactic pieces! The last race in the trinity is the Zerg. These nasty critters are all teeth, claws, spines, and tendrils; they sweep across the universe infesting everything that crosses their path.
To give StarCraft a distinctive look Blizzard’s art team, purposefully went a little less cartoony, a little less stylized than Warcraft, yet not as realistic in scale as in Diablo. StarCraft falls in the middle of Blizzard’s other games as far as style goes, delivering a blend of heroic proportions somewhat grounded in reality. Well, if your reality consists of space cowboys, swarming monsters, and eight-foot-tall golden-armored aliens.
The StarCraft series debuted with the video game StarCraft in 1998. The games and their expansions have been praised as some of the benchmark real-time strategy games of their time. The series has grown to include a number of other games as well as eight novelizations, two Amazing Stories articles, a board game, and other licensed merchandise such as collectible statues and toys. StarCraft also marked the creation of Blizzard Entertainment's film department; the game introduced high quality cinematics integral to the storyline of the series. StarCraft is one of the games that helped establish and popularize pro-gaming, especially in South Korea. StarCraft has won numerous Game of the Year awards.
StarCraft’s creative team created some of Blizzard’s most memorable heroes and creatures: a dashing rogue of a leading man, a tragic heroine, an elusive and shadowy alien sage, and a lot of creepy xenomorphs. StarCraft’s team took their love from science fiction and made it all their own. They created three distinct races, each with unique stories and art styles. The Terrans are not the classic spacefaring boy scouts. They’re more akin to the outlaws of the Old West, except in power armor and packing gauss rifles. For the Protoss, the team took the typical “intelligent gray-skinned extraterrestrials” that have dominated science-fiction movies and suited them up in gleaming plate mail and psionic war blades. When the Protoss come to your planet, they’re not bringing messages of intergalactic peace—they smash your planet into intergalactic pieces! The last race in the trinity is the Zerg. These nasty critters are all teeth, claws, spines, and tendrils; they sweep across the universe infesting everything that crosses their path.
To give StarCraft a distinctive look Blizzard’s art team, purposefully went a little less cartoony, a little less stylized than Warcraft, yet not as realistic in scale as in Diablo. StarCraft falls in the middle of Blizzard’s other games as far as style goes, delivering a blend of heroic proportions somewhat grounded in reality. Well, if your reality consists of space cowboys, swarming monsters, and eight-foot-tall golden-armored aliens.
The StarCraft series debuted with the video game StarCraft in 1998. The games and their expansions have been praised as some of the benchmark real-time strategy games of their time. The series has grown to include a number of other games as well as eight novelizations, two Amazing Stories articles, a board game, and other licensed merchandise such as collectible statues and toys. StarCraft also marked the creation of Blizzard Entertainment's film department; the game introduced high quality cinematics integral to the storyline of the series. StarCraft is one of the games that helped establish and popularize pro-gaming, especially in South Korea. StarCraft has won numerous Game of the Year awards.