Looking at World of Warcraft, one can’t help but be awed by the sheer magnitude and longevity of this long-running video game series.
Kicking off in 1994 with PC and Mac game Warcraft: Orcs & Humans, this series of Real Time Strategy games would evolve into the extraordinary World of Warcraft ‘Massively Multiplayer Online Role-Playing Game’ we know today, an ever-evolving online environment connecting millions upon millions of players.
World of Warcraft, ‘WoW’ for short, defined the MMORPG genre, taking both the genre and online gaming itself to new levels of sophistication, simultaneously pioneering new (subscription-based) business models and in-game modes and mechanics.
Saying WoW is ‘highly successful’ doesn’t quite cut it, though.
Kicking off in 1994 with PC and Mac game Warcraft: Orcs & Humans, this series of Real Time Strategy games would evolve into the extraordinary World of Warcraft ‘Massively Multiplayer Online Role-Playing Game’ we know today, an ever-evolving online environment connecting millions upon millions of players.
World of Warcraft, ‘WoW’ for short, defined the MMORPG genre, taking both the genre and online gaming itself to new levels of sophistication, simultaneously pioneering new (subscription-based) business models and in-game modes and mechanics.
Saying WoW is ‘highly successful’ doesn’t quite cut it, though.