The Art of Still Wakes The Deep
Dive into the horrifying world of STILL WAKES THE DEEP, the latest release from British studio The Chinese Room, in this comprehensive art book detailing how the game was made. Exploring the development, inspirations, and themes of the game, The Art of Still Wakes the Deep is made in direct partnership with the game’s creators.
STILL WAKES THE DEEP takes place on a stricken oil rig off the coast of Scotland in the 1970s, where workers have drilled into something terrifying and unknowable in the depths below. Electrician Caz McLeary desperately tries to get back home to his family as he struggles to survive while the unrelenting sea begins to rip the rig apart.
STILL WAKES THE DEEP takes place on a stricken oil rig off the coast of Scotland in the 1970s, where workers have drilled into something terrifying and unknowable in the depths below. Electrician Caz McLeary desperately tries to get back home to his family as he struggles to survive while the unrelenting sea begins to rip the rig apart.
The Chinese Room
The Chinese Room is an award-winning game development studio based in Brighton, UK. Since 2012, the studio has built a reputation for innovative first-person gaming. Its titles include the ground-breaking Dear Esther (2012); the cult horror Amnesia: A Machine for Pigs (2013); the internationally acclaimed Everybody’s Gone to the Rapture (2015), the highly-anticipated Still Wakes the Deep (2024) and Vampire: The Masquerade - Bloodlines 2 (TBA).
Since joining the Sumo Digital family in 2018, The Chinese Room has been hard at work building on its reputation for creative excellence in game development. From humble roots in modding and academia to a team of over one hundred game devs and numerous influential titles, the studio is busy with projects that merge TCR storytelling with new directions, new genres and new ambitions.
Since joining the Sumo Digital family in 2018, The Chinese Room has been hard at work building on its reputation for creative excellence in game development. From humble roots in modding and academia to a team of over one hundred game devs and numerous influential titles, the studio is busy with projects that merge TCR storytelling with new directions, new genres and new ambitions.