When Horizon Zero Dawn launched back in 2017, critics raved about the visual spectacle Guerrilla's open-world RPG offered. Horizon's large, colorful and brightly lit vistas were a thing to behold, an exciting game world with the "lush" and "colorful" settings turned to 11.
Artistically, the bold move away from the "50 shades of grey" aesthetic of Guerrilla's Killzone games series (dixit game director Jan-Bart van Beek) was seen as a triumph. The Sony studio harnessed the full potential of the PlayStation4 platform, pushing the technical boundaries of real-time visualization to deliver a large open world brimming with detail. Guerrilla's technical achievements greatly enhanced the overall narrative and visual identity of the game, supporting its strong, overarching themes of nature vs. robots, and humanity vs. technology with the best visual rendering available at the time.
Artistically, the bold move away from the "50 shades of grey" aesthetic of Guerrilla's Killzone games series (dixit game director Jan-Bart van Beek) was seen as a triumph. The Sony studio harnessed the full potential of the PlayStation4 platform, pushing the technical boundaries of real-time visualization to deliver a large open world brimming with detail. Guerrilla's technical achievements greatly enhanced the overall narrative and visual identity of the game, supporting its strong, overarching themes of nature vs. robots, and humanity vs. technology with the best visual rendering available at the time.