Media Molecule, writers of the ‘Play, Create, Share’ gaming rulebook, are at it again with their ‘multi-game’ Dreams.
Players are put in the creative seat, empowered by a host of creation tools enabling them to sculpt, paint, compose music, mix all of the above into game levels and animation sequences, and share creations amongst the player community.
A tall order? Media Molecule’s Senior Principal Artist Jon Eckersley explains how the team made their ideas work.
Eckersley must hold one of the most precarious positions in gaming, as an art lead who aims to make the player Lead Artist.
For the past six years, he and Art Director Kareem Ettouney guided the artists of British studio Media Molecule into building an intriguing video game for PlayStation4 - or should we say ‘content creation toolbox’, ‘art studio’ or ‘creative community hub’?
Eckersley: “It’s a bit of everything, really. Don’t forget players will first enter a full single-player game campaign, before they start building their own assets, compose their own tunes, et cetera."
"So yes, it’s a game, but with a suite of content creation tools at its centre, allowing you to build about anything, be it a shooter game, a 3D sculpture, or a short film. And then there’s the community part, where you can sample from others, weave their work into yours, or do things like curate your own listings of favorite tracks or community builds.”
Players are put in the creative seat, empowered by a host of creation tools enabling them to sculpt, paint, compose music, mix all of the above into game levels and animation sequences, and share creations amongst the player community.
A tall order? Media Molecule’s Senior Principal Artist Jon Eckersley explains how the team made their ideas work.
Eckersley must hold one of the most precarious positions in gaming, as an art lead who aims to make the player Lead Artist.
For the past six years, he and Art Director Kareem Ettouney guided the artists of British studio Media Molecule into building an intriguing video game for PlayStation4 - or should we say ‘content creation toolbox’, ‘art studio’ or ‘creative community hub’?
Eckersley: “It’s a bit of everything, really. Don’t forget players will first enter a full single-player game campaign, before they start building their own assets, compose their own tunes, et cetera."
"So yes, it’s a game, but with a suite of content creation tools at its centre, allowing you to build about anything, be it a shooter game, a 3D sculpture, or a short film. And then there’s the community part, where you can sample from others, weave their work into yours, or do things like curate your own listings of favorite tracks or community builds.”