Some games are known, others have a reputation. Dark Souls games certainly fall in the latter category. Known for their unforgiving nature, the FromSoftware games are used as a tape measure for other games that are or aren't 'hard as Dark Souls'.
And yet this isn't the full story of Dark Souls' attraction to players. Apart from being seriously difficult, it's also seriously gloomy.
Take Dark Souls III, the latest instalment in the series that began with 2009's Demon's Souls. Throughout the 'Souls' series, FromSoftware pushed a strong horror aesthetic involving crumbling gothic architecture, dark forests and other uninviting landscapes, evoking a constant sense of dread in the player.
This dark, ominous-looking art style was further enhanced in Dark Souls III by a liberal use of embers and ash, which tie into the central story theme of an 'Ashen One' tasked with rekindling the 'First Flame' to avert the start of a 'Dark Age'.
In this article, we dive into what makes Dark Souls a dark place indeed...
And yet this isn't the full story of Dark Souls' attraction to players. Apart from being seriously difficult, it's also seriously gloomy.
Take Dark Souls III, the latest instalment in the series that began with 2009's Demon's Souls. Throughout the 'Souls' series, FromSoftware pushed a strong horror aesthetic involving crumbling gothic architecture, dark forests and other uninviting landscapes, evoking a constant sense of dread in the player.
This dark, ominous-looking art style was further enhanced in Dark Souls III by a liberal use of embers and ash, which tie into the central story theme of an 'Ashen One' tasked with rekindling the 'First Flame' to avert the start of a 'Dark Age'.
In this article, we dive into what makes Dark Souls a dark place indeed...