Morning Shift
Jan Urschel's artwork Morning Shift shows a dirty, grimy layer below the surface of future metropolises. It is on this level, mostly ignored by the population above, that the garbage collectors go to work early in the morning. Specialized garbage chutes transport the cities' dirt down below ready for pickup by dilapidated, old trucks.
Morning Shift is inspired by the “dirty” visions of the future pioneered by movies such as Blade Runner and Star Wars and by a desire to show the lives and surroundings of the average citizens rather than the heroes. A misty atmosphere, harsh lighting and stark contrasts make for a hostile and unwelcoming setting that nonetheless draws you in and makes you feel the dampness and smell of this environment.
Morning Shift is inspired by the “dirty” visions of the future pioneered by movies such as Blade Runner and Star Wars and by a desire to show the lives and surroundings of the average citizens rather than the heroes. A misty atmosphere, harsh lighting and stark contrasts make for a hostile and unwelcoming setting that nonetheless draws you in and makes you feel the dampness and smell of this environment.
Jan Urschel
Jan Urschel ist ein deutscher Konzeptdesigner und Illustrator, der in Singapur lebt und arbeitet. Mit prominenten Kunden wie Paramount Pictures, Warner Bros, Lucasfilm, Marvel, EA, Sony, Ubisoft, LucasArts, Cloud Imperium Games, Psyop und vielen anderen gehört Urschel eindeutig zur Spitze seines Fachs und entwirft Konzepte für die unterschiedlichsten Bereiche, von Spielen wie Call of Duty und Assassin's Creed bis hin zu Filmen wie Ghost in the Shell.