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Jan Urschel biography

Jan Urschel is a German concept designer and illustrator living and working out of Singapore. With prominent clients like Paramount Pictures, Warner Bros., Lucasfilm, Marvel, EA, Sony, Ubisoft, LucasArts, Cloud Imperium Games, Psyop and more, Urschel evidently deserves to be considered amongst the the top of his field. He's designed concepts for anything from Call of Duty and Assassin's Creed games to movies like Ghost in the Shell. Urschel's personal work is often geared towards photography, his first love as a designer, of which his ongoing Project T testifies: an exploration of the modern Asian metropolis by means of photos, digital designs, or the combination of both.
Some projects Jan Urschel did

Untitled Star Wars Sequel
Guardians of the Galaxy (animated series)
Borderlands - The Pre-Sequel
Assassin's Creed 5 - Unity
Assassin's Creed 4 - Black Flag
Star Citizen
Star Wars 1313
Star Wars First Assault
Command + Conquer
+ Several unannounced AAA and casual games as well as short and feature film titles

Publications and Awards

Nuthin But Mech Vol.3
Nuthin But Mech Vol.2
The Art of Assassin's Creed: Unity
The Art of Assassin's Creed IV: Black Flag
Digital Painting Techniques 6
Advanced Photoshop Magazine (#121)
Star Wars Art: Concept
Spectrum 20
Expose 11 (Excellence Award in Concept Art)
Digital Art Masters 8
Vertex 2
2dartist. magazine (#97, #99, #104)
ImagineFX #92/95
ConceptArtWorld feature (personal)
ConceptArtWorld feature (Assassin's Creed 4)
The Collective - Interview

Some clients

Warner Bros
Lucasfilm
EA Capital Games
Microsoft/Reagent Games
EA Visceral Games
Sony Computer Entertainment America LLC
Marvel Animation
Cloud Imperium Games
Psyop
Ubisoft
LucasArts
Darkside Game Studios
Certain Affinity
MKVFX
West Studio
Digital Frontier